Can Resident Evil Requiem finally make good on Resident Evil 6's best and most botched idea?
PC Gamer
by Abbie Stone February 25, 2026
AI-Generated Deep Dive Summary
Resident Evil Requiem aims to redeem one of Resident Evil 6’s most ambitious yet flawed ideas: the use of multiple protagonists with distinct campaigns and horror styles. While the concept of branching storylines has been a staple in the series, RE6’s execution was widely criticized for its uneven approach. The game attempted to blend action, survival horror, and diverse character arcs but fell short, leaving players questioning whether Requiem could successfully revitalize this premise.
The article highlights how Resident Evil 6 pushed the multi-campaign idea further than previous entries, introducing unique styles for each protagonist. Jake Muller’s campaign was over-the-top with chaotic chases and explosions, while Chris Redfield’s mission felt more like a Gears of War-inspired shooter. Leon’s storyline, though the most cohesive, still lacked the tension and scares expected from the series. The campaigns often felt similar despite their different weapon loadouts, failing to deliver the promised variety and depth.
The significance lies in Capcom’s ability to learn from past mistakes. If Requiem can address RE6’s shortcomings by balancing innovation with familiar gameplay elements, it could redefine the series for modern audiences. Gamers interested in gaming will find this exploration of Resident Evil’s evolution compelling, as it offers insights into how developers refine and improve upon their creative missteps.
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Originally published on PC Gamer on 2/25/2026
