Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'

PC Gamer
by Rich Stanton
March 4, 2026
 Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'
"I wish we could redo that project and just stitch the maps together."
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Originally published on PC Gamer on 3/4/2026