Everything we know about the next Xbox

Polygon
by Oli Welsh
February 26, 2026
AI-Generated Deep Dive Summary
Everything we know about the next Xbox
The next-gen Xbox is set to redefine Microsoft's approach to gaming, with a significant shift away from traditional console exclusivity. Games that were once synonymous with the Xbox brand, such as Halo, Forza, and Gears of War, are now no longer platform-exclusive. Instead, they will be available on multiple platforms, including PC and PlayStation, through day-one access on Game Pass. This strategic pivot marks a departure from the exclusivity model that defined previous generations of Xbox consoles. The focus has now shifted to growing and enhancing the Game Pass service, which offers an extensive library of games. However, despite its potential, Game Pass appears to have hit a ceiling in terms of growth and revenue generation before it can become self-sustaining. This raises questions about how Microsoft plans to scale the service effectively while maintaining its appeal. Interestingly, Microsoft has managed to address the long-standing issue of limited first-party game releases during the Xbox One and early Xbox Series eras. The abundance of new games now available across platforms highlights a surplus that doesn't seem to have a clear strategic direction, leaving many wondering how this content will be leveraged moving forward. This shift in strategy is significant for several reasons. For gamers, it means increased accessibility to high-quality titles across multiple platforms, enhancing choice and convenience. However, it also signifies the end of an era where certain games were exclusive to Xbox consoles, potentially altering the landscape of console competition. Ultimately, while Microsoft's new approach offers benefits for consumers, such as broader access to first-party titles, it also presents challenges in maintaining a unique identity for the Xbox brand. Gamers will be closely watching how this strategy evolves and whether it can sustain long-term success in the competitive gaming market.
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Originally published on Polygon on 2/26/2026