Getting hands-on with LEDs and logic to make science tangible in the classroom
Phys.org
February 19, 2026
AI-Generated Deep Dive Summary
TU/e researcher Elles Raaijmakers has developed an innovative educational game called I.C. Tycoon to make chip design and manufacturing more accessible and engaging for students. The game places players in the role of chip designer and manufacturer, challenging them to meet client demands and solve problems that closely mirror real-world scenarios. This approach aims to demystify complex electronics concepts by allowing hands-on experimentation through gameplay.
The project, led by Raaijmakers under the guidance of experienced TU/e professor Peter Baltus, seeks to bridge the gap between theoretical knowledge and practical application in tech education. By immersing students in realistic chip design challenges, the game encourages critical thinking and problem-solving skills while fostering a deeper understanding of electronics. This approach not only makes abstract concepts tangible but also aligns with TU/e's emphasis on integrating theory with practice in technology education.
The significance of this initiative lies in its potential to inspire future engineers and tech talent by making complex topics like chip design more relatable and engaging. By providing students with a hands-on, interactive learning experience, I.C. Tycoon could serve as a valuable tool for science educators looking to enhance traditional teaching methods. The game's ability to simplify intricate electronics concepts while maintaining educational rigor makes it a promising resource for fostering interest in STEM fields among diverse audiences.
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Originally published on Phys.org on 2/19/2026