He directed 4 Far Cry games, but Project Windless is offering its lead developer a chance he's been waiting for his whole career: 'I never had the opportunity to work on a medieval fantasy'
PC Gamer
by Lincoln Carpenter February 26, 2026
AI-Generated Deep Dive Summary
Patrik Méthé, the renowned game director behind *Far Cry* and *Rainbow Six* games, sees Project Windless as a groundbreaking opportunity to explore a medieval fantasy setting—a genre he has longpired by but never had the chance to work on. The game, inspired by Lee Youngdo’s acclaimed novel series *The Bird That Drinks Tears*, allows Méthé and his team at Krafton Montreal to create a unique world rooted in the novels’ lore while offering creative freedom. Set 1,000 years before the novel’s timeline, the game follows a mythical avian warrior, giving players a fresh perspective on the established universe.
Méthé emphasizes that adapting the novel is both an honor and a responsibility. While the team respects the source material, they aim to craft a story that feels authentic to gaming while staying true to the world’s essence. Fans of the novels have encouraged the studio to embrace their creative vision, finding a balance between honoring the books and innovating for the game medium.
For Méthé, this project is more than just another directing gig—it’s a lifelong dream come true. A self-proclaimed tabletop RPG enthusiast from the 1980s, he has always been fascinated by medieval fantasy settings but never had the opportunity to work on one during his career. Project Windless marks a rare chance for him and his team to build something entirely new, without the constraints of sequels or franchises.
The game’s unique setting and creative freedom make it a standout project in Méthé’s storied career. By blending the established lore of *The Bird That Drinks Tears* with fresh storytelling, Project Windless could set a new standard for adapting literature into gaming. For readers and gamers alike, this is a chance to experience a beloved novel series in an entirely new way—one that respects its source while embracing the potential of interactive storytelling.
In an era where game developers often revisit familiar franchises, Project Windless stands out as a bold step forward. It not only offers Méthé the opportunity
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Originally published on PC Gamer on 2/26/2026
