How Long Is Resident Evil Requiem?
IGN
by Matt PurslowFebruary 26, 2026
AI-Generated Deep Dive Summary
Resident Evil Requiem offers a varied gameplay experience depending on how players approach the game, with completion times ranging from as fast as 4.5 hours to as long as 16 hours. IGN gathered five staff members to play through the game, highlighting differences in speed and exploration styles. This variability matters for players looking to gauge their own gaming style or compare experiences with others.
Jesse Gomez, a Senior Video Producer, completed the game in two different runs: 8 hours and 59 minutes on Standard difficulty while meticulously collecting Mr. Raccoon plushies and files, and a quicker 4 hours and 38 minutes on Insanity difficulty after gaining familiarity from his first playthrough. His experience shows that exploration can significantly extend playtime, while prior knowledge of the game's layout can lead to faster completion.
Dale Driver, Associate Director of Video Programming, took 16 hours on Standard difficulty, emphasizing thoroughness by collecting all antique coins and revisiting nostalgic locations like Raccoon City. This demonstrates how a focus on exploration and collectibles can add several hours to the game, especially for players who want to maximize their experience.
Tristan Ogilvie, Senior Video Editor and Reviewer, finished in 10 hours but added nearly 30 minutes due to replaying the game for a preferred ending. His choice of Standard difficulty also allowed more flexibility compared to Classic settings, which restrict saving methods during certain sections. This highlights how difficulty settings can impact both gameplay freedom and time.
The varying completion times reveal that Resident Evil Requiem caters to different playstyles, whether players prioritize speed or exploration. For those who enjoy collecting items and immersing themselves in the world, the game offers a longer experience, while more seasoned players may find it quicker with prior knowledge. This diversity makes the game appealing to a wide range of players looking for either a challenge or a detailed narrative experience.
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Originally published on IGN on 2/26/2026