Kingdom Come: Deliverance's fractious creative director Daniel Vávra won't lead Warhorse's next game—It's not a 'breakup,' he's just making the Kingdom Come film
PC Gamer
by Joshua Wolens February 24, 2026
AI-Generated Deep Dive Summary
Daniel Vávra, co-founder of Warhorse Studios and creative director behind *Kingdom Come: Deliverance* 1 and 2, is stepping down from his role at the studio. Instead of leading the development of Warhorse’s next game, he will focus on bringing *Kingdom Come* to the silver screen as part of the company’s transmedia initiatives. This move, confirmed by Warhorse Studios, marks a new chapter for both Vávra and the studio. While some may speculate that this change is a "breakup," Warhorse CEO Martin Frývaldský clarified that it was Vávra’s own desire to explore new creative avenues after achieving global success with three games.
Vávra, who has been a polarizing figure in gaming for over a decade due to his outspoken views on GamerGate and cultural politics, has long wanted to transition away from game development. His departure allows Warhorse to bring in experienced veterans Prokop Jirsa and Viktor Bocan as the new creative directors. Both Jirsa, lead designer on *Kingdom Come: Deliverance 2*, and Bocan, design director on the same title, are well-versed in the studio’s signature style. This shift in leadership could influence how Warhorse approaches its next project, though fans can expect a continuation of the studio’s meticulous attention to detail, as noted by the article.
The change in leadership highlights the evolving nature of game development and the growing emphasis on cross-media projects like films. While Vávra’s departure may spark curiosity among gaming enthusiasts about how it will impact Warhorse’s next game, his focus on the *Kingdom Come* movie adaptation signals a broader industry trend toward exploring new storytelling mediums. For readers interested in gaming and entertainment, this story underscores the dynamic nature of creative roles in the gaming industry and the potential for iconic franchises to expand into other media formats.
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Originally published on PC Gamer on 2/24/2026
