Meta's Metaverse Leaves Virtual Reality
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by BeauHDFebruary 21, 2026
AI-Generated Deep Dive Summary
Meta is shifting its Horizon Worlds platform from a VR-centric focus to a mobile-first strategy, explicitly separating its Quest VR platform from the virtual world experience. This pivot aims to position Horizon Worlds to compete with popular platforms like Roblox and Fortnite, which have gained significant traction on mobile devices. According to Samantha Ryan, Reality Labs' VP of content, Meta is leveraging its unique ability to connect games across its massive social networks to deliver synchronous social gaming experiences at scale. While the platform initially began exploring this strategy in 2025, it has now become the primary focus for Horizon Worlds.
Ryan emphasized that Meta remains committed to VR hardware development, with a robust roadmap for future headsets tailored to diverse audience segments as the market evolves. This dual approach—prioritizing mobile access while continuing to innovate in VR—reflects Meta's broader strategy to expand its reach and adapt to the growing metaverse landscape. By targeting mobile users, Horizon Worlds aims to tap into a larger, more accessible audience while maintaining its leadership in virtual reality technology.
This strategic shift matters because it underscores Meta's recognition of the importance of mobile-first experiences in scaling its metaverse offerings. Competing with established giants like Roblox and Fortnite requires a platform that can engage users across multiple devices and platforms, and Horizon Worlds' new direction aligns with this goal. At the same time, Meta's continued investment in VR hardware ensures that it remains a key player in advancing immersive technologies.
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Originally published on Slashdot on 2/21/2026