Nvidia getting more serious about gaming on Linux and Arm: hiring engineer to work on 'native-speed x86-64 gaming on Linux/ARM64 platforms'

PC Gamer
by Jacob Ridley
February 25, 2026
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 Nvidia getting more serious about gaming on Linux and Arm: hiring engineer to work on 'native-speed x86-64 gaming on Linux/ARM64 platforms'
Nvidia is doubling down on its efforts to enhance gaming experiences on Linux and Arm-based platforms, signaling a shift toward more inclusive and versatile solutions for gamers. The company has announced the hiring of senior software engineers to focus on developing high-performance graphics drivers for Linux and ARM64 systems. These roles aim to bridge the gap between x86-64 gaming and non-Windows platforms by leveraging Dynamic Binary Translation (DBT) technologies, which seamlessly translate x86 code into Arm-compatible instructions without compromising performance. This move is particularly significant for Linux users who currently face limited access to optimized AAA games, often relying on tools like Proton or FEX to run Windows-native titles. The job postings highlight Nvidia's commitment to collaboration with open-source frameworks such as Vulkan and OpenGL, ensuring compatibility across diverse platforms. By targeting both Linux and Arm architectures, Nvidia is addressing the growing demand for gaming experiences on devices like the Steam Deck and upcoming Arm-based systems. The company's focus on performance optimization suggests a future where Linux gamers can enjoy native-speed gaming, rivaling traditional x86 setups. Nvidia's initiative aligns with broader industry trends, as companies like Valve and
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Originally published on PC Gamer on 2/25/2026