Players spent roughly 10,250,000,000 monthly hours in Roblox in 2025, analyst says—more than Steam, PlayStation, and Fortnite combined

PC Gamer
by Lincoln Carpenter
February 20, 2026
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 Players spent roughly 10,250,000,000 monthly hours in Roblox in 2025, analyst says—more than Steam, PlayStation, and Fortnite combined
Roblox emerged as an unstoppable force in the gaming industry by 2025, capturing more player engagement and revenue growth than the combined efforts of major platforms like Steam, PlayStation, and Fortnite. According to analyst Matthew Ball’s report, players spent over 10 billion hours monthly on Roblox—more than the sum of hours spent on its top competitors. This dominance highlights Roblox’s unique position as a standalone gaming giant, challenging traditional platforms and reshaping the industry landscape. Roblox’s influence extended beyond mere player numbers: individual games within its ecosystem, such as *Grow a Garden*, outperformed entire catalogs of established game publishers like Blizzard. Despite these achievements, concerns about child safety, labor practices, and monetization strategies have sparked ongoing controversies and regulatory scrutiny. These issues add a layer of complexity to Roblox’s success, raising ethical questions alongside its unprecedented growth. Ball’s report underscores the importance of recognizing gaming as a constellation of diverse markets rather than a single entity. While traditional platforms struggle with stagnant growth, Roblox has surged ahead, accounting for 67% of non-China gaming industry growth in 2
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Originally published on PC Gamer on 2/20/2026