Pro-Gamer Consumer Movement 'Stop Killing Games' Will Launch NGOs in America and the EU

Slashdot
by EditorDavid
February 22, 2026
AI-Generated Deep Dive Summary
Ross Scott, the YouTuber behind the viral "Stop Killing Games" movement, has achieved a significant victory after two years of advocating against game companies discontinuing games. The movement gained momentum when Scott targeted Ubisoft for pulling *The Crew 2*, leading to a petition with over 1.3 million signatures that prompted the European Union to review the issue. Ubisoft eventually promised not to repeat such actions and even reintroduced an offline mode in *The Crew 2*. Now, Scott is taking the movement further by launching two official non-governmental organizations (NGOs), one in the EU and another in the US, signaling a broader push for consumer rights in gaming. These NGOs aim to counteract industry practices that harm players by revoking access to purchased games or shutting down game services. As explained in Scott’s video, these organizations will focus on long-term advocacy, including lobbying efforts to codify the original petition into EU law and creating systems to report violations by game publishers. The NGOs also plan to establish a global movement, expanding their presence beyond Europe and North America. This initiative is particularly significant as it seeks to address systemic issues in the gaming industry, such as sudden game closures and loss of access to purchased content. Scott emphasized that these NGOs will act as watchdogs, ensuring companies like Ubisoft keep their promises and protecting players’ rights. The movement’s success so far—securing a major petition win and influencing policy changes—suggests it has staying power. Additionally, Scott revealed plans to publish a 500-page legal document exposing controversial industry practices, further underscoring the campaign’s commitment to transparency and accountability. For tech enthusiasts and gamers, this development matters as it challenges an often-criticized aspect of the gaming industry: corporate practices that prioritize profits over player experiences. By creating these NGOs, Scott aims to level the playing field between consumers and game companies, ensuring players retain access to games they’ve purchased and hold publishers accountable for their actions. The movement’s expansion into official NGOs marks a new chapter in tech advocacy, with potential implications for both gaming policy and consumer rights worldwide.
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Originally published on Slashdot on 2/22/2026