Resident Evil Requiem Director Admits Capcom Was Initially 'Skeptical' About Nintendo Switch 2 Performance

IGN
by Tom Phillips
February 24, 2026
AI-Generated Deep Dive Summary
Resident Evil Requiem director Koshi Nakanishi has shared an inside look at how Capcom approached developing the game for the Nintendo Switch 2. Initially, the team was skeptical about whether the console’s hardware could handle the demands of the survival horror title, but after testing, they found it ran smoothly and decided to release it as-is on the platform. This marks a significant return for Resident Evil on Nintendo systems, with Requiem being the first main-series entry since 2012’s *Resident Evil Revelations*. The decision to support Switch 2 was influenced by its improved graphical capabilities, which allowed the game to look great in both handheld and docked modes. Nakanishi also revealed an interesting design detail: the Scarmiglione enemy, a shield-wielding foe from *Resident Evil Revelations*, was inspired by armored knights from *The Legend of Zelda 2: The Adventure of Link*. This connection highlights the broader influence of classic Nintendo franchises on modern game design. With its release just days away, Requiem has already faced challenges, including spoilers and gameplay footage appearing online. Capcom has vowed to take “firm action” against those responsible for leaks, while series director Hideki Kamiya expressed frustration with spoiler culture, calling it a disservice to players seeking an authentic experience. The game’s launch is a significant moment for both Resident Evil fans and Nintendo enthusiasts, offering a fresh entry in the iconic horror series on a platform that has long been a staple of gaming history.
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Originally published on IGN on 2/24/2026