Saving blueprints after an Expedition isn't 'off the table', says Arc Raiders' director, but Embark is also looking at alternatives
PC Gamer
by Rory Norris February 19, 2026
AI-Generated Deep Dive Summary
Arc Raiders' blueprint system has long been a hot-button issue among players, particularly due to the frustration of losing hard-earned blueprints during Expedition resets. While the idea of allowing players to save certain blueprints during the cull process was proposed by the community, design director Virgil Watkins emphasized that it's not entirely off the table but would require careful balancing. He acknowledged the desire to preserve favorite blueprints but noted that changes could have a ripple effect on the game's progression and balance.
Watkins suggested alternative approaches to address the frustration around blueprint acquisition. These include making the process more deterministic or offering additional systemic changes to how blueprints are found, acquired, or learned. For instance, events like the Shared Watch with the Vita Spray and Bobcat augment demonstrate a shift toward providing more reliable ways to obtain blueprints, potentially reducing reliance on RNG.
By exploring these alternatives, Embark aims to enhance player satisfaction without tying blueprints too closely to the Expedition system. While blueprints are still wiped during resets, focusing on how they're acquired could benefit all players, regardless of whether they participate in Expeditions. This approach aligns with the broader goal of making gameplay more enjoyable and less dependent on luck.
Ultimately, the discussion highlights Embark's commitment to addressing player concerns and improving the overall experience in Arc Raiders. By exploring new ways to manage blueprints, the developers aim to strike a balance between progression and RNG-driven frustration, ensuring that players feel more control over their hard work and achievements.
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Originally published on PC Gamer on 2/19/2026
