Skate studio Full Circle is laying off employees, says having fewer people working there will enable it to 'move faster, listen more closely, and deliver consistently for all of you,' somehow
PC Gamer
by Andy Chalk February 25, 2026
AI-Generated Deep Dive Summary
Skate studio Full Circle has announced layoffs as part of a restructuring effort to better support the game's long-term future. The company explained that these changes will allow them to operate more efficiently, focus on key priorities, and deliver consistently for players. While the affected employees were described as talented and integral to the game's foundation, Full Circle emphasized that this decision reflects strategic adjustments rather than a lack of appreciation for their contributions.
The move comes five months after Skate's early access launch, during which the game saw a significant decline in player numbers on Steam. Once averaging nearly 135,000 concurrent players, it now sees only a few thousand at any given time. Though available on consoles and mobile devices, the drop-off is stark compared to its initial performance. Despite this, Full Circle has reaffirmed its commitment to Skate's development, with plans for Season 3 and future updates already in motion.
In a recent update, Full Circle shared its roadmap for upcoming features, categorizing them into "in development" and "on the radar." The latter includes speculative ideas that may or may not materialize. The studio explained that this approach aims to be transparent about the game's evolving nature during early access, even if plans shift or projects are delayed.
This restructuring underscores the challenges of maintaining momentum in a competitive gaming market. While Full Circle is betting on a leaner team to improve efficiency and responsiveness, players will likely watch closely to see how these changes impact Skate's development trajectory. For those invested in the game, this move highlights both the importance of clear communication and the pressures faced by developers in sustaining player interest over time.
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Originally published on PC Gamer on 2/25/2026
