That’s It, I’m Calling It, Xbox Is Dead, Time Of Death February 20

Kotaku
by Zack Zwiezen
February 20, 2026
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That’s It, I’m Calling It, Xbox Is Dead, Time Of Death February 20
The era of Xbox hardware has come to an end, marking a significant shift in the gaming landscape. This conclusion is not unexpected, given the challenges faced by the console over the years, including fierce competition from PlayStation and the rise of PC gaming. The decision to discontinue production was influenced by declining sales and the broader industry trends that have seen players gravitate toward digital platforms and subscription services. The Xbox journey has been marked by both triumphs and trials. Its initial releases, like the Xbox 360, were pivotal in shaping modern gaming but also faced issues such as technical difficulties and high costs, making it less accessible to some consumers. The introduction of the Kinect, a motion-sensing device, was innovative yet ultimately did not meet market expectations, contributing to financial setbacks. These challenges have culminated in the end of an era for Xbox hardware. Despite its struggles, Xbox has left
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Originally published on Kotaku on 2/20/2026