The Best And Worst Parts Of Each Pokémon Game

Kotaku
by Kenneth Shepard
February 25, 2026
AI-Generated Deep Dive Summary
The Best And Worst Parts Of Each Pokémon Game
The article explores the evolution of Pokémon RPGs by highlighting the best and worst aspects of each game in the series, offering a comprehensive look at how these beloved titles have grown over time. From the foundational games like Red/Green to the more recent releases such as Scarlet/Violet and Legends: Z-A, the piece delves into what makes certain games stand out while also addressing their shortcomings. Earlier entries in the series, such as Pokémon Red/Green and Blue/White, laid the groundwork for the franchise with their engaging gameplay mechanics and charming pixelated visuals. These titles are praised for their simplicity and depth, but they often fall short in terms of storytelling and character development, which can leave players feeling disconnected from the world they’re exploring. The post-Sword/Shield era marked a significant shift in the series, as games like Sword and Shield introduced open-world exploration and more dynamic storylines. However, these newer titles have also faced criticism for inconsistencies in pacing, combat, and the overwhelming nature of their vast worlds. The latest installment, Legends: Z-A, continues this trend with its ambitious scale but struggles to maintain a cohesive narrative and balanced gameplay. For readers interested in gaming, this article provides valuable insights into how Pokémon RPGs have evolved and where they may be headed in the future. By analyzing both the strengths and weaknesses of each game, the piece helps fans understand which titles might align best with their personal preferences, whether they’re nostalgia-driven or seeking fresh experiences. This deep dive into the series not only celebrates its highs but also acknowledges its lows, offering a balanced perspective on what makes Pokémon RPGs enduringly popular.
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Originally published on Kotaku on 2/25/2026