The Stop Killing Games campaign will set up NGOs in the EU and US
Engadget
by Jackson ChenFebruary 21, 2026
AI-Generated Deep Dive Summary
Ross Scott, the creator of the Stop Killing Games campaign, announced plans to establish two non-governmental organizations (NGOs) in the European Union and the United States. These NGOs aim to counterlobby publishers who remove games from players' libraries, a practice that has sparked widespread concern among gamers. The initiative seeks to turn the original petition into EU law and pursue watchdog actions, such as creating systems to report publishers for revoking access to purchased games. Scott expressed confidence in the campaign's success, emphasizing the importance of protecting consumers' rights to digital ownership.
The Stop Killing Games movement began as a response to Ubisoft's decision to delist *The Crew* from players' libraries, highlighting the issue of publishers having ultimate control over game availability. The campaign gained significant momentum after surpassing one million signatures last year, prompting its leaders to explore long-term solutions. Scott revealed that the campaign is preparing a 500-page legal paper detailing problematic industry practices and plans to meet with the European Commission soon. Additionally, the movement has already influenced Ubisoft to add an offline mode to *The Crew 2*, signaling a shift in publisher policies.
This initiative matters to tech readers interested in gaming and digital rights because it addresses critical issues of consumer sovereignty and fair access to purchased content. By pushing for regulatory changes through NGOs, the campaign aims to ensure that players retain control over their digital purchases, potentially reshaping the future of gaming and digital ownership. The movement's evolution underscores the growing demand for transparency and accountability in the gaming industry, making it a pivotal moment for tech enthusiasts and consumers alike.
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Originally published on Engadget on 2/21/2026