This wild Doom 2 mod that blends World War 1 combat with a vicious holy war just unleashed a gnarly prequel campaign where you assault a mountain riddled with heretics
PC Gamer
by Rick Lane February 22, 2026
AI-Generated Deep Dive Summary
Doom 2 mod *Trench Foot* has long been intriguing gamers with its ambitious blend of World War I combat, medieval religious zealotry, and gothic aesthetics. While the main project faced numerous challenges, including design hurdles and a shift in Doom's source engine from GZDoom to UZDoom, developer TrenchWork recently unveiled *Butcher's Summit*, a three-episode prequel campaign that sets the stage for the larger narrative. This standalone mini-campaign tasks players with leading a Templar knight on a mission to destroy a heretic surface-to-air battery hidden in a mountainous fortress. With 40 new monsters, multiple weapons, and an open-world design typical of Doom games, *Butcher's Summit* offers a glimpse into the mod's unique vision, even as its creator emphasizes that it doesn’t fully represent the scope or tone of the full game.
The development of *Trench Foot* has been anything but smooth. Overcoming creative and technical obstacles, TrenchWork pivoted to creating a smaller-scale project, which evolved into *Butcher's Summit*. This prequel introduces players to aWWI-inspired battlefield where they’ll face axe-wielding cultists and suicide bombers while wielding an arsenal of period-appropriate weapons like revolvers and rifles. The game’s moody, atmospheric environments—featuring fog-draped battlefields and snow-covered peaks—immerse players in a visually striking setting that complements the mod’s dark, apocalyptic themes.
While *Butcher's Summit* is a more streamlined experience compared to *Trench Foot*,
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Originally published on PC Gamer on 2/22/2026
