Virtual Boy review: Nintendo’s new accessory is for the weirdos among us
Polygon
by Jen GlennonFebruary 22, 2026
AI-Generated Deep Dive Summary
Nintendo’s Virtual Boy VR headset for Switch and Switch 2 is a retro accessory that takes players back to the company’s experimental past. Priced at $99, the device aims to appeal primarily to collectors rather than mainstream gamers, offering a nostalgic experience tied to Nintendo’s lesser-known ventures into virtual reality. However, the product falls short in terms of presentation, arriving in a bland red box that lacks the charm and historical context of its 1990s predecessor. This uninspired packaging feels at odds with the target audience’s expectations for retro gaming paraphernalia, which often demands attention to detail and authenticity.
The Virtual Boy itself is a curious blend of old and new technology, combining motion controls and 3D audio to create an immersive experience reminiscent of early VR attempts like Nintendo’s failed Virtual Boy console from the mid-90s. While it supports a selection of classic NES and Game Boy games, the headset’s compatibility is limited, making it more of a niche product for die-hard retro enthusiasts. Its design, featuring a bulky, tethered setup, feels clunky compared to modern gaming accessories, further distancing it from casual gamers.
Despite its limitations, the Virtual Boy holds significance as both a relic of Nintendo’s experimental era and a curiosity piece for collectors. The device offers a unique glimpse into the company’s past missteps and its ongoing attempts to innovate in gaming technology. For those willing to overlook its shortcomings, the Virtual Boy serves as a fascinating artifact of gaming history, blending nostalgia with a touch of novelty that could appeal to hardcore fans of Nintendo’s legacy. Its release also raises questions about how companies balance modern design sensibilities with retro aesthetics, ultimately leaving collectors wondering if Nintendo missed an opportunity to create something truly special.
Verticals
gamingentertainment
Originally published on Polygon on 2/22/2026
