'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment'

PC Gamer
by Ted Litchfield
February 14, 2026
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 'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment'
The article discusses the growing preference for interactive gameplay over highly detailed but static environments in modern video games. Csaba Székely, the developer of Sword Hero, argues that while recent AAA titles have focused on visual fidelity, they often lack the engaging physics-based interactions seen in older games like *Mirrors Edge*. He believes players are craving more dynamic and immersive experiences where objects can be manipulated and environments feel alive. The piece highlights a shift in the gaming landscape, with European developers like Larian and CD Projekt leading a resurgence of complex, systemic RPGs that emphasize interactivity. These games allow for deeper immersion through emergent gameplay, such as picking up items or interacting with the environment in meaningful ways, which many players find more engaging than visually impressive but inert worlds. This focus on interactivity is particularly appealing to fans of open-world and role-playing genres like *The Elder Scrolls* or *Baldur's Gate 3*, where player agency matters. The article suggests that while detailed visuals are important for marketing, the ability to interact with game elements enhances the overall gaming experience and fosters a stronger connection with players. In conclusion, the demand for more interactive and dynamic gameplay experiences reflects a broader trend in the industry. Developers like Székely are pushing for a balance between visual polish and meaningful interactions, which could redefine how open-world RPGs are designed and played in the future. This shift not only benefits players by offering deeper engagement but also signals a potential evolution in game design priorities.
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Originally published on PC Gamer on 2/14/2026