World of Warcraft: Midnight's lead composer feels 'very lucky and happy that we're not using generative AI'
PC Gamer
by Tyler Colp March 1, 2026
AI-Generated Deep Dive Summary
Blizzard Entertainment has reaffirmed its cautious approach towards integrating generative AI into its game development processes. In a recent interview with Game Informer, Leo Kaliski, the lead composer for *World of Warcraft: Midnight*, expressed relief that Blizzard is not utilizing AI in creating music or other aspects of their games. This sentiment aligns with previous statements from Blizzard executives, who have emphasized their preference for human creativity over AI-generated content. Unlike many game studios that are increasingly adopting AI for voice acting, art, and other elements, Blizzard has maintained a stance of discomfort with AI, as highlighted by Overwatch director Aaron Keller.
Blizzard's approach to AI is notably deliberate. The company has established a governance team dedicated to evaluating the role of AI in development, ensuring it aligns with their creative vision. This contrasts with other studios that may adopt AI more liberally, potentially risking authenticity and quality. Kaliski's comments suggest a broader preference for human-driven creativity at Blizzard, which resonates with gamers valuing authentic experiences.
Despite this stance, external pressures remain. As part of Microsoft, Blizzard
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Originally published on PC Gamer on 3/1/2026
