WoW's new allied race in Midnight, the Haranir, has a model clipping issue with dozens of gear items—a problem that's been on the PTR for months

PC Gamer
by Harvey Randall
March 3, 2026
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 WoW's new allied race in Midnight, the Haranir, has a model clipping issue with dozens of gear items—a problem that's been on the PTR for months
World of Warcraft's newest allied race, the Haranir, has arrived in Midnight with a significant issue: dozens of gear items clip through their models, particularly affecting the lower body due to their unique design. Despite being available on the PTR for months, this problem persists in the live game, causing frustration among players. The clipping occurs with various armor pieces and transmogs, including war skirts and helmets that intersect with the Haranir's anatomy. The issue is not limited to outdated items but also affects newer content, such as war band gear and armor styles commonly found on the Trading Post. Players have shared examples from the WoW subreddit, showcasing severe clipping at the thighs, derriere, and even the forehead. This suggests a systemic problem with how Haranir models interact with certain 3D elements in their design. The delay in fixing this issue has raised concerns about Blizzard's quality assurance processes. Some speculate that challenges within Microsoft, which owns Blizzard, such as layoffs or overreliance on AI, may be contributing factors. Additionally, the recent unionization of Blizzard's QA team adds another layer to the discussion, as workers' rights and workload could impact the ability to address these bugs effectively. This problem matters to gaming enthusiasts because it highlights potential lapses in game development standards that affect player experience. While the Haranir are visually impressive with customization options and unique aesthetics, the clipping issues disrupt immersion and hinder gameplay. Gamers expect polished content, and unresolved bugs can lead to dissatisfaction, especially for a new race introduced in an expansion.
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Originally published on PC Gamer on 3/3/2026